Download for more details, if you like!Name:
A large broadsword, a small Ordon-made knifeSpecial skills:
Can skin animals efficiently, is decent at making campfire food, generic survival skillsMagic:
When traveling, she usually carries her tent accoutrements, sleeping bag, various other bundles containing clothing or food, and whatever else she'd need to make camp. When camped, however, she just has some food and water, a small bag for rupees, and bandages (just in case).Brief Bio:
Marrilyn is not a terribly personable individual. She tends to be coarse, rude, tactless, and brutally honest. She is not fond of most people and instead keeps to herself as much as she can (which, since she's had to spend more time in cities lately, is not very often). She rarely smiles, even when she finds something amusing, and what she finds amusing is usually some form of schadenfreude. She enjoys fighting, but she will do it as efficiently as possible, more out of habit than anything else.
She grew up in Kakariko Village, mostly idolizing her father's exploits as he traveled across the land and fought to keep Hyrule safe, so she never quite managed to get the whole “being girly” thing learned, especially since she didn't really like her mother and hardly ever listened to what she had to say or teach (including manners). She isn't very good at socialization, since she didn't hang out with many kids as a child, and quite frankly she has no desire to learn these skills now that she's an adult.
It's very difficult to get on Marrilyn's good side, as she tends to believe that no one is a good person and therefore they're not worth her time. Unless she is very comfortable around someone, and it's rather tough to get her to be comfortable, she will speak in short, choppy sentences that express her unforgivingly honest opinion in as few words as possible. Her most frequent expression is a scowl or a flat stare, only adding to her already pleasant demeanor.
(For even more information on what she's like and how she reacts in regards to other emotions, see here!: [link]
Marrilyn detests people who aren't honest. She had a terrible experience with a man who broke her heart by being dishonest when she was still young and naïve, and it left a strong impression on her. This is why she behaves so bluntly, as well. She may not like people, but she doesn't think anyone deserves dishonesty, even from her.
Some of her reluctance to be close to people comes from her fear that she'll be betrayed again, and considering how much that hurt her, she has no interest in having it happen again. This contributes to why her honesty is even more harsh than it needs to be—most people are turned off by this sort of behavior.
Deep down, she is a good person. Really! She has a weird, tiny nagging of chivalry if she sees someone in trouble, and will reluctantly go help them most of the time. However, she would absolutely never admit to this, because she makes a point of proving that she doesn't like most people and she has no interest in doing anything for them unless she's paid for it. Therefore, she usually follows unusually kind assistance by saying something scathing.
She hardly ever sleeps. She does, of course, or else she'd be in terrible shape, but she does so in short bursts throughout the day, rather than just one longer session at night. She claims this is more efficient, but it may also have to do with the fact that she's one of those people who gets slightly unsettling dreams, and she doesn't like dealing with that if she can help it.
She never combs her hair. She has a comb, of course, she just thinks it's a waste of time. She also rarely showers, but she has the advantage of spending so much time outside that her multiple layers of clothing smell so much like grass, dirt, dust, and sand that they mask whatever odor she might emit (at least to people without amazing olfactory senses).
She really dislikes being given advice. She'll usually listen if someone gives it, but she's too determined to “make it on her own” to take someone else's experiences to heart. She has therefore learned a lot of hard lessons.
She swears a lot. It can be a problematic habit.History:
Marrilyn grew up in Kakariko Village, restless all the while. There were few people who passed through the town, but those that visited talked about the rest of Hyrule, and it sounded far more interesting than her boring little hometown. So one day, shortly after turning 17, she picked up her father's sword and set out before her family could say anything else.
She was not out in the world long before she realized that her father's sword was going to be more useful than she initially expected. Hyrule was teeming with creatures--living skeletons, flying plants, malicious octopi, anything her imagination could have made up--and all of these seemed to want to maim, kill, and possibly eat any travelers passing along the roads. Fortunately, Marrilyn picked up swordplay relatively quickly, and she found herself swinging her father's unwieldy sword with more and more ease as she grew older.
By the time she was 20, she had found a place to settle down, so to speak. The western part of Hyrule had always interested her. Lake Hylia was beautiful (though she hardly ever told anyone she thought so), and the desert beyond it was just mysterious and dangerous enough for her liking. She decided she would stay in the desert as much as she could—there was plenty to attack her out there, and she had taken a liking to fighting by this point. It was something she seemed to excel at, and for a young woman whose talents were limited to glaring and being brutally honest, a more useful and practical talent appealed to her. On top of that, there were almost no people in the desert, and the more time she spent around people, the more she found herself disliking them. She spent the next eight years traveling between the desert and, occasionally, civilization for supplies before she finally decided that it may be wise to put her fighting talents to good use by working as a mercenary (food was expensive and she could get paid for violence, basically). She still vowed to spend plenty of time in the desert, but she also started coming back to more populated areas more frequently, traveling from town to town and looking for mercenary work.
WERD. I figured Marrilyn has nowhere to go (Nu Hybrid isn't very active, even if the 'verse is still technically running), so I decided to put her in an actual Zelda club, like whoa. It was kinda fun redesigning her (I had actually been saving this outfit for a new revamp, but...well, anyway, it's being used here now) and writing up some more info for her. ...Though I feel a little bad that this description is so long
Here's hoping I get in. lol
Zelda things belong to Nintendo
Marrilyn belongs to me